
Carry Column
The grab-and-go rail: holdall, bottles, towel, layers. Everything a single player carries to a session, tagged and numbered.
Board no. UK--122Carry, court and club never mix on a shelf, so they never mix on a board. Each rail is rendered from your picks and tagged in grab order.

The grab-and-go rail: holdall, bottles, towel, layers. Everything a single player carries to a session, tagged and numbered.

The set-up rail: cones, ball hopper, agility ladder, spot markers, sideline flags. The kit that turns an empty pitch into a session.

The shared rail: bibs by colour, cone stacks, ball bags, measuring tape, clipboards. The store-room shelf a committee actually manages.
No stock, no shipping. You assemble a layout; the AI image model renders it as a board you can print and pin in the store room.
Choose a sport and team size. The board scales its column heights to match a solo player, a squad, or a whole club.
Toggle carry, court and club items. Each pick drops into its rail as a numbered slot and adds board credits.
Spend credits to render the board. Files are delivered digitally; nothing is shipped and no card is charged yet.

A single-player carry rail rendered as a numbered board — bag, bottles, towel, layers, laid out grab-order top to bottom.

A pitch set-up rail as a board — cones, hopper, ladder, markers and flags placed in the order you deploy them.
Checkout is not live yet — payment provider pending. Boards you assemble are held to your kit bag; no card is charged and no order is placed.